This event will include updated fuel and damage system, used in auto-simulators.
Fuel system: On the start of the race. Your fuel tank will be full (100%) and your car will have maximum weight. The less fuel you have in your car, the faster speed your car can get.
Damage: MTA 1.5.7. allows for developers to change grip on different surfaces. If you went off the track on grass, or some of your wheels touched the grass, you will lose control of your car. If you damaged your car, your maximum speed will decrease due to aerodynamics issues.
Сoefficient table (infernus) - full tank + full hp = 198 km/h - full tank + 0 hp = 178 km/h -1% of fuel + 100 hp = 220 km/h -1% of fuel + 0 hp = 198 km/h -empty tank = 100 km/h.
Pit-stop: To fix your car or refuel it, you should stop on a red checkpoint in pit-stop area and wait until refueling and repairing ends. Complete refueling or repairing = 30 seconds. You also can leave pit-stop without full tank, so you can racing on lighter car. Do the tactics and think ahead.
Qualify: Fuel consumption will be bigger during qualification race. For one session you will have 5 laps. Full tank will be enought only for 2.5 laps, use tactics to set best time. Places on starting grid will be based on qualification results.
Race: Starting grid will be based on qualification results. All participants start with full tank, it will be enough for about 30 minutes of the race. Race will last 35 laps. Think about pit-stop tactics before!
IMPORTANT If you press enter during the race you will be respawned with the same amount of fuel and hp. So we don’t recommend you to use this button, you’ll only lose your time.
If your car ran out of fuel, your maximum speed will be limited to 100 km/h so you can get to pit-stop.