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Hello, are you the main administrator of the project mta-racing.com and I am happy to tell you the good news.
Next weekend begins a new season of the league. The participants were the teams:
Our portal will tell you about all the latest news - Online table, schedule of tours, text and video broadcasting all of the games and the definition of the best players of games, the best player of the league at the end will win a special prize from our portal.
Schedule the first round you can see in the picture.
Congratulations to all, and you smooth the road.
Greetings racers !
So now we are proud to announce that today the tournament ends , the final match will be played at 21 CET / 23 MSK time , until then i would like you to check this : https://docs.google.com/spreadsheet/ccc?key=0Ag_ZdN2jLG4ldGV5MGFIeFVPNzBFVXlSYmR6T2RJZ1E#gid=3
Also , the prizes will be only userbars with specific description , unfortunately , evolution refused to offer points on gta.ru for winning the tourney . Hope you can be pleased with these though
For 1st place :
For 2nd place :
For 3rd place :
For advancing in Final :
For advancing in PlayOffs :
For being a player :
Good luck to all the players who play today
We would like to announce that the group stages in the DTR tourney have been ended today , some groups were hard , some were easy ... the fact is that 16 players have advanced to the play-offs . We shall congratulate them for their strenght .
Some clans sent 7-8 players , some sent only 2-3 , the two 2F2F and EFO guys didn't have any problem passing the group stages and they continued together in this tourney . The only RW participant who showed up : 1cY proved that he can handle this difficulty and qualified . From LSR , SiK , and FoX , who have sent 6-8 players , there are now only 2 players from each clan remaining . The SGAs proved to be strong in this tourney too so 3 players have passed the groups.
The maps from the playoffs are gonna be developed in 2 days .
In the next weekend the play-offs and the final will be played so we got a lot of action going on , you can find the schedule here : LINK
MAPS UPLOADED , YOU CAN GO PRACTICE
So as the title says the first group stage has ended in the DTR tournament . We had a lot of players who didnt come for some unknown reason so they have been disqualified and others had advanced , surprisingly .... we had only 1 group played with all the 8 players who were in it , the rest were played only with 4-5 players ...
You can find the schedule of the 2nd stage here... : link
Welcome to the news! Today we are releasing 1.3.4. In this patch we have introduced a few new features and fixed many bugs.
Of those new features includes the ability to play sound effects from the game in 3D or just through a players' speakers.
We have also included a source compiling and encryption option. This allows you to compile and encrypt your lua through MTA’s website. As of 1.3.4 this can be done at http://luac.mtasa.com/ API + Documentation at http://luac.mtasa.com/api/ This feature will be available for all future MTA versions.
Vehicle upgrades now check the model file as well as the list of supported upgrades so that it cannot crash with custom models. All vehicle spoilers are supported by all vehicles that support spoilers now and vehicle upgrades have been tidied up adding some missing/wrong entries.
To download 1.3.4, visit the front page. Many more fixes and additions below in the patch notes. Thanks for reading!
Added function playSFX
Added function playSFX3D
Added function getSFXStatus
Added function setHeliBladeCollisionsEnabled
Added function getHeliBladeCollisionsEnabled
Added function getEventHandlers
Added "shared" export type in meta.xml
Added Lua source encryption option
Added the ability to cancel onClientKey
Added escape to onClientKey (can't be cancelled twice in a row)
Added SettingHUDMatchAspectRatio, SettingAspectRatio to dxGetStatus
Fixed vehicle upgrades
Fixed warpPedIntoVehicle causing desync when two players try to enter at the same time via vehicle_enter and warpPedIntoVehicle
Fixed map editor crash
Fixed debug filename for compiled scripts
Fixed applying weapon mods may remove your weapon
Fixed crash when streaming in tec-9 with a replaced weapon model
Fixed console(F8) input focus begin lost sometimes
Fixed building removal crashing after loading/unloading a model 16 times
Fixed projectile-type weapons messing up ammo count
fixed guiCreateFont fails each second time resource is started
Fixed client ammo desync when using giveWeapon sometimes
Fixed guiLabelGetTextExtent not working with unicode
Fixed onColShapeHit isn't triggered for towed vehicles server side
Fixed GUI scrollpanes and scrollbars don't trigger onClientMouseEnter/Leave
Fixed warpPedIntoVehicle after cancelEvent() of onVehicleStartEnter causes network trouble
Fixed onPedWasted not triggered, when ped died because the vehicle he was in, exploded.
Fixed server createColPolygon
Fixed a crash when destroying an object in onClientColShapeHit / onClientElementColShapeHit
Fixed lightweight sync packet being misread on the client sometimes
Fixed getLatentEventHandles sometimes returning false instead of an empty table
Fixed setAccountData clips the digits after the decimal point
Fixed peds/players being removed from vehicles that fall through the ground
Added sfxbrowser resource
Fixed instant reload exploits for the reload resource
Fixed 'Use LODs' option in the map editor resource
Fixed various things in admin, acpanel, freeroam, parachute and race resources