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Group Stage: 8 groups with 8 players in each. 6 maps for each group. All players race together. We will define score system. 4 best advance.
Group Stage 2: 8 groups with 4 players in each. 3 maps. 2 best advance into play-off
1/8 1/4 etc. are 1vs1 matches, players race on 2 maps, if score is 1:1 then they race on third map
-If your opponent times out during the race , be fairplay and don't count that map .
-Hacks / car mods , textures , custom handlings not allowed .
-Maximum 8 players from each clan allowed.
-Quarter /semifinal / final matches MUST be played on this server :
-Clanless players are welcome to play too
Referees : [SiK]reLax,[SiK]FuZ,[SiKr]Evolution,[SiK]ZaXeR(map maker , he won't play)
To know your serial press F8 in-game and type "serial" , copy the code which will appear there
If you havy any issues about the tournament or would like to report something contact me on skype : sagaris991
Target : 64 players
Registration : Link
REGISTRATION ENDS AT 9TH september ! 2nd september only if we reach 64 players in time
Today comes another new patch, 1.3.3! This patch has many new improvements, including NVIDIA Optimus support and new Anticheat features. To download 1.3.3, visit the front page. Here's the patchnotes below.
General MTA Improvements
Optimized streamer to work better with complex maps
Smoothed fonts when scaling chat box
Added option to scale HUD elements correctly for widescreen
Added option to disable OS and graphic driver 'tweaks', as they can interfere with MTA
Better compatibility with NVidia Optimus laptops
Improved server performance
Added dxSetAspectRatioAdjustmentEnabled() for draws that align with GTA Hud components
- This can break CEGUI and dx draw items which align to the GTA HUD
Added server function getPlayerACInfo()
Added onClientSoundStarted and onClientSoundStopped scripting events
Fixed setVehicleLandingGearDown() not always working
Fixed GUI window remaining when you disconnect while starting local server
Fixed incorrect server side vehicle engine state when driver warped in
Fixed get/setMatrix() rotation order for streamed out objects
Fixed onPlayerQuit event not being triggered on shutdown
Fixed setJetpackWeaponEnabled() not disabling jetpack weapons
Fixed toggleControl() not working for mta controls
Fixed serverside toggleAllControls()
Fixed GUI labels sometimes blocking input
Fixed setElementPosition() for players vehicle sometimes causing freeze for few seconds
Fixed a crash on disconnect