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    Greetings !

    We would like to announce that the group stages in the DTR tourney have been ended today , some groups were hard , some were easy ... the fact is that 16 players have advanced to the play-offs . We shall congratulate them for their strenght .

    Some clans sent 7-8 players , some sent only 2-3 , the two 2F2F and EFO guys didn't have any problem passing the group stages and they continued together in this tourney . The only RW participant who showed up : 1cY proved that he can handle this difficulty and qualified . From LSR , SiK , and FoX , who have sent 6-8 players , there are now only 2 players from each clan remaining . The SGAs proved to be strong in this tourney too so 3 players have passed the groups.

    The maps from the playoffs are gonna be developed in 2 days .
    In the next weekend the play-offs and the final will be played so we got a lot of action going on , you can find the schedule here : LINK

    Views: 775 | Added by: FuZ | Date: 15.09.2013 | Comments (0)


    So as the title says the first group stage has ended in the DTR tournament . We had a lot of players who didnt come for some unknown reason so they have been disqualified and others had advanced , surprisingly .... we had only 1 group played with all the 8 players who were in it , the rest were played only with 4-5 players ...

    You can find the schedule of the 2nd stage here... : link

    Category: Tournaments | Views: 954 | Added by: FuZ | Date: 08.09.2013 | Comments (2)

    Welcome to the news! Today we are releasing 1.3.4. In this patch we have introduced a few new features and fixed many bugs.

    Of those new features includes the ability to play sound effects from the game in 3D or just through a players' speakers.

    We have also included a source compiling and encryption option. This allows you to compile and encrypt your lua through MTA’s website. As of 1.3.4 this can be done at API + Documentation at This feature will be available for all future MTA versions.

    Vehicle upgrades now check the model file as well as the list of supported upgrades so that it cannot crash with custom models. All vehicle spoilers are supported by all vehicles that support spoilers now and vehicle upgrades have been tidied up adding some missing/wrong entries.

    To download 1.3.4, visit the front page. Many more fixes and additions below in the patch notes. Thanks for reading!

    Added function playSFX
    Added function playSFX3D
    Added function getSFXStatus
    Added function setHeliBladeCollisionsEnabled
    Added function getHeliBladeCollisionsEnabled
    Added function getEventHandlers

    Added "shared" export type in meta.xml
    Added Lua source encryption option
    Added the ability to cancel onClientKey
    Added escape to onClientKey (can't be cancelled twice in a row)
    Added SettingHUDMatchAspectRatio, SettingAspectRatio to dxGetStatus

    Fixed vehicle upgrades
    Fixed warpPedIntoVehicle causing desync when two players try to enter at the same time via vehicle_enter and warpPedIntoVehicle
    Fixed map editor crash
    Fixed debug filename for compiled scripts
    Fixed applying weapon mods may remove your weapon
    Fixed crash when streaming in tec-9 with a replaced weapon model
    Fixed console(F8) input focus begin lost sometimes
    Fixed building removal crashing after loading/unloading a model 16 times
    Fixed projectile-type weapons messing up ammo count
    fixed guiCreateFont fails each second time resource is started
    Fixed client ammo desync when using giveWeapon sometimes
    Fixed guiLabelGetTextExtent not working with unicode
    Fixed onColShapeHit isn't triggered for towed vehicles server side
    Fixed GUI scrollpanes and scrollbars don't trigger onClientMouseEnter/Leave
    Fixed warpPedIntoVehicle after cancelEvent() of onVehicleStartEnter causes network trouble
    Fixed onPedWasted not triggered, when ped died because the vehicle he was in, exploded.
    Fixed server createColPolygon
    Fixed a crash when destroying an object in onClientColShapeHit / onClientElementColShapeHit
    Fixed lightweight sync packet being misread on the client sometimes
    Fixed getLatentEventHandles sometimes returning false instead of an empty table
    Fixed setAccountData clips the digits after the decimal point
    Fixed peds/players being removed from vehicles that fall through the ground

    Added sfxbrowser resource
    Fixed instant reload exploits for the reload resource
    Fixed 'Use LODs' option in the map editor resource
    Fixed various things in admin, acpanel, freeroam, parachute and race resources

    Category: MTA News | Views: 790 | Added by: Evolution | Date: 08.09.2013 | Comments (0)

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